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Game Development

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FC 24/25

Associate Technical Artist

Created Maya tools to support artists and speed up workflows

Created and enhanced pipelines for asset delivery

Supported kit production

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Dead Space (2023)

Technical Animator Co-op

Automated animation transfer with Maya scripting

State flow management and animation blending for a character blend tree in Frostbite

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Warhammer Age of Sigmar: Storm Ground

Software Engineer Co-op

Implemented new AI, UI, and technical features using Unreal Engine

Implemented the game's settings menu

Created the “loot card pickup” feature

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