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Dead Space (2023)

In the Fall term of 2021, I worked as a Technical Animator Co-op at EA Motive on the Dead Space Remake. I worked with the Technical Animation team to support the needs of gameplay animation, cinematic animation, and character art. My responsibilities included troubleshooting animation issues, character skinning, animation blending and state flow management, and tool creation. I also got do a little bit of basic rigging. It was a very interesting experience getting to touch on so many different aspects of Technical Animation during my time with the company. I even got featured in an article on the company's website! https://www.ea.com/ea-studios/motive/news/getting-into-the-games-industry
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